Hexagonal arena
Six facings, one front arc to shoot from and to dodge from. High ground gives an edge and terrain can be knocked down: position matters as much as the shot.
Turn-based mech tactics
Assemble your machine piece by piece, choose who pilots it and take it onto the hex grid. Every shot costs energy, every lost component costs credits.
The game
Armored Redemption began as a tabletop game: two teams field one or more mechs, each piloted by an X-Piator, and fight in turns on a hexagonal arena. Here it goes digital — against a friend on the same screen or against an artificial intelligence that plans its moves.
Six facings, one front arc to shoot from and to dodge from. High ground gives an edge and terrain can be knocked down: position matters as much as the shot.
Head, core, armament, legs, thrusters and X-Piator. Every part has structure, elemental armor and a price, and breaks on its own: you keep fighting even half dismantled.
A single reservoir to keep the machine running and to push it past its limits. An overload at the right moment wins the match; two in a row shut your systems down.
Hit the head, hard to land. Break the core, bigger but tougher. Or disarm the enemy piece by piece and win on credits. No path is the right one forever.
Five classes, from C to Z: each costs twice the one below, and a mech must be worth two of the lower class.
The world
A prison no map records, an arena buried under concrete, and inmates fighting inside war machines for sixty-six victories and their freedom. Welcome to Hades.
Hades Penitentiary Fortress stands in a desert that no official map records. On paper it is an international prison, funded by a private coalition.
Beneath kilometres of concrete and titanium, though, Hades is an arena. In front of an audience of tycoons, politicians and celebrities, the inmates fight inside mechs more than ten metres tall, and the spectators bet on their deaths.
Every inmate who takes the field carries a charge implanted in the skull and a new name: X-Piator. The price of freedom is sixty-six victories. Nobody has ever made it.
“Sixty-six victories and you're free. The record is sixty-one.”Read the full story
Start
Assemble a mech component by component, compare the sheets and save your presets.
GoDraw the arena: size, heights, blocked tiles and hidden power-ups.
GoHuman against human, against the AI, or watch two AIs fight.
GoHundreds of matches in a few seconds: find out which mech wins and why.
Go